https://youtu.be/BYaJZYBVnkA


Highlights

As the project to which I dedicated the most time, I worked in various areas of its pre-production, production, and finalization, including:


Game Analisys

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The MMO industry has been a significant influence on the Brazilian market for a long time. One of the major catalysts for this movement was Tibia (1997), a game developed with strong inspiration from Ultima. Many MMOs that came afterward drew from the same source, and it was no different with Bloodstone. Its structure offers both classic mechanics and modernized versions of them.

Among the most interesting mechanics, considering the quantity and complexity present in MMOs, one can highlight the Vigor mechanic. It ensures that both hardcore players and more casual players have the possibility to progress in a similar manner, with a complex system structure that remains simple for the player. Another notable mechanic is the way the game develops its crafting system, separating items that can be crafted through level unlocks or recipe unlocks, which can be found throughout the game.

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The universe of Bloodstone is also very rich, possessing a story that departs somewhat from clichés and is shrouded in mysteries. This allows the game to develop intriguing NPCs that don't go unnoticed and continuously become important in your journey.

Unfortunately, the game suffers from a serious issue in terms of the first-time user experience, primarily because its initial tutorial is lengthy and exhausting. Furthermore, it doesn't teach many things, leaving much open-ended regarding what the player can or cannot do.

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